Publications

2022

Höhne, Elisabeth; Fekete, Sandor P.; Schild, Jonas; Zander, Lysann

Habituation or sensitization? Perceived stress, individual psychological and social resources among computer science students during the COVID-19 pandemic Inproceedings

In: 9th Congress of the Society for Empirical Educational Research (GEBF), Bamberg, Germany, 2022.

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2021

Scherfgen, David; Schild, Jonas

Estimating the Pose of a Medical Manikin for Haptic Augmentation of a Virtual Patient in Mixed Reality Training Inproceedings

In: Maiero, Jens; Weier, Martin; Zielasko, Daniel (Ed.): ICAT-EGVE 2021 - International Conference on Artificial Reality and Telexistence and Eurographics Symposium on Virtual Environments - Posters and Demos, The Eurographics Association, 2021, ISSN: 1727-530X.

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Schild, Jonas; Elsenbast, Christian; Carbonell, Guillermo

ViTAWiN - Developing Multiprofessional Medical Emergency Training with Mixed Reality Inproceedings

In: 2021 IEEE 9th International Conference on Serious Games and Applications for Health(SeGAH), pp. 1-9, 2021.

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Schild, Jonas; Luiz, Thomas; Lerner, Dieter; Herkersdorf, Markus; Neuberger, Markus; Wegner, Konstantin

epicsave - Enhanced ParamedIC vocational training with Serious games And Virtual Environments - Optimierung der Berufsausbildung von Notfallsanitätern durch Training mittels Serious Games und Virtuellen Umgebungen: Schlussbericht Technical Report

St. Augustin, 2021.

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2020

Misztal, Sebastian; Carbonell, Guillermo; Zander, Lysann; Schild, Jonas

Jumphair: Improving Jumping Performance in First-Person Video Games Through Visual Assistance Inproceedings

In: International Conference on the Foundations of Digital Games, ACM, 2020.

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Misztal, Sebastian; Carbonell, Guillermo; Zander, Lysann; Schild, Jonas

Simulating Illness: Experiencing Visual Migraine Impairments in Virtual Reality Inproceedings

In: 2020 IEEE 8th International Conference on Serious Games and Applications for Health (SeGAH), IEEE, 2020.

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Lerner, Dieter; Mohr, Stefan; Schild, Jonas; Göring, Martin; Luiz, Thomas

An Immersive Multi-User Virtual Reality for Emergency Simulation Training: Usability Study Journal Article

In: JMIR Serious Games, vol. 8, no. 3, pp. e18822, 2020.

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Misztal, Sebastian; Carbonell, Guillermo; Zander, Lysann; Schild, Jonas

Intensifying Stress Perception Using Visual Effects in VR Games Inproceedings

In: ACM International Conference Proceeding Series, 2020, ISBN: 9781450388078.

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2019

Schild, Jonas; Flock, Leonard; Martens, Patrick; Roth, Benjamin; Schunemann, Niklas; Heller, Eduard; Misztal, Sebastian

EPICSAVE Lifesaving Decisions – a Collaborative VR Training Game Sketch for Paramedics Inproceedings

In: 2019 IEEE Conference on Virtual Reality and 3D User Interfaces (VR), IEEE, 2019.

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2018

Buhler, Helmut; Misztal, Sebastian; Schild, Jonas

Reducing VR Sickness Through Peripheral Visual Effects Inproceedings

In: 2018 IEEE Conference on Virtual Reality and 3D User Interfaces (VR), IEEE, 2018.

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Schild, Jonas; Misztal, Sebastian; Roth, Beniamin; Flock, Leonard; Luiz, Thomas; Lerner, Dieter; Herkersdorf, Markus; Weaner, Konstantin; Neuberaer, Markus; Franke, Andreas; Kemp, Claus; Pranqhofer, Johannes; Seele, Sven; Buhler, Helmut; Herpers, Rainer

Applying Multi-User Virtual Reality to Collaborative Medical Training Journal Article

In: 25th IEEE Conference on Virtual Reality and 3D User Interfaces, VR 2018 - Proceedings, pp. 775–776, 2018, ISBN: 9781538633656.

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Schild, Jonas; Lerner, Dieter; Misztal, Sebastian; Luiz, Thomas

EPICSAVE - Enhancing vocational training for paramedics with multi-user virtual reality Journal Article

In: 2018 IEEE 6th International Conference on Serious Games and Applications for Health, SeGAH 2018, pp. 1–8, 2018, ISBN: 9781538662984.

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2017

Wegner, Konstantin; Seele, Sven; Buhler, Helmut; Misztal, Sebastian; Herpers, Rainer; Schild, Jonas

Comparison of Two Inventory Design Concepts in a Collaborative Virtual Reality Serious Game Inproceedings

In: Extended Abstracts Publication of the Annual Symposium on Computer-Human Interaction in Play, ACM, 2017.

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Seele, Sven; Misztal, Sebastian; Buhler, Helmut; Herpers, Rainer; Schild, Jonas

Here's Looking At You Anyway! How Important is Realistic Gaze Behavior in Co-located Social Virtual Reality? Inproceedings

In: Proceedings of the Annual Symposium on Computer-Human Interaction in Play, pp. 531–540, ACM, New York, NY, USA, 2017, ISBN: 9781450348980.

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Schild, Jonas

Augmenting Cognitive Processes and Behavior of Intelligent Virtual Agents by Modeling Synthetic Perception Conference

2017, ISBN: 9781450354165.

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Seele, Sven; Haubrich, Tobias; Metzler, Tim; Schild, Jonas; Herpers, Rainer; Grzegorzek, Marcin

Integration of multi-modal cues in synthetic attention processes to drive virtual agent behavior Book

2017, ISSN: 16113349.

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Kruijff, Ernst; Marquardt, Alexander; Trepkowski, Christina; Schild, Jonas; Hinkenjann, André

Designed emotions: challenges and potential methodologies for improving multisensory cues to enhance user engagement in immersive systems Journal Article

In: Visual Computer, vol. 33, no. 4, 2017, ISSN: 01782789.

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2015

Kruijff, Ernst; Marquardt, Alexander; Trepkowski, Christina; Schild, Jonas; Hinkenjann, André

Enhancing User Engagement in Immersive Games through Multisensory Cues Inproceedings

In: Proceedings of IEEE VS-GAMES, 2015.

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Schild, Jonas; Masuch, Maic

Formalizing the potential of stereoscopic 3D user experience in interactive entertainment Inproceedings

In: Proc. SPIE 9391, Stereoscopic Displays and Applications XXVI, pp. 93911D, 2015.

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2014

Schild, Jonas; Jr., Joseph J. LaViola; Masuch, Maic

Altering gameplay behavior using stereoscopic 3D vision-based video game design Inproceedings

In: Conference on Human Factors in Computing Systems - Proceedings, 2014, ISBN: 9781450324731.

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Schild, Jonas

Deep Gaming - The Creative and Technological Potential of Stereoscopic 3D Vision for Interactive Entertainment Book

1 edition, CreateSpace Independent Publishing Platform;, 2014, ISBN: 978-1499653434.

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2013

Schild, Jonas; Bölicke, Liane; Jr., Joseph J. LaViola; Masuch, Maic

Creating and analyzing stereoscopic 3D graphical user interfaces in digital games Inproceedings

In: Conference on Human Factors in Computing Systems - Proceedings, 2013, ISBN: 9781450318990.

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2012

Schild, Jonas; Masuch, Maic

Designing Stereoscopic Information Visualization for 3D-TV: What can we learn from S3D Gaming ? Inproceedings

In: Proceedings of SPIE Vol. 8288: Stereoscopic displays and applications XXIII (2012), 2012.

BibTeX

Kulshreshth, Arun; Schild, Jonas; Jr., Joseph J. LaViola

Evaluating user performance in 3D stereo and motion enabled video games Inproceedings

In: Proceedings of the International Conference on the Foundations of Digital Games - FDG '12, pp. 33, ACM Press, New York, New York, USA, 2012, ISBN: 9781450313339.

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Schild, Jonas; Jr., Joseph J. LaViola; Masuch, Maic

Understanding User Experience in Stereoscopic 3D Games Inproceedings

In: Proceedings of the 2012 ACM annual conference on Human Factors in Computing Systems - CHI '12, pp. 89, ACM Press, New York, New York, USA, 2012, ISBN: 9781450310154.

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Schild, Jonas; Seele, Sven; Masuch, Maic

YouDash3D: Exploring Stereoscopic 3D Gaming for 3D Movie Theaters Inproceedings

In: Proceedings of SPIE Vol. 8288: Stereoscopic displays and applications XXIII (2012), SPIE, 2012.

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2011

Göttel, Timo; Schild, Jonas

Creativity room 5555: evoking creativity in game design amongst CS students Inproceedings

In: Proceedings of the 16th annual joint conference on Innovation and technology in computer science education, pp. 98–102, ACM, 2011, ISBN: 9781450306973.

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Gerling, Kathrin M.; Schild, Jonas; Masuch, Maic

Exergaming for Elderly Persons: Analyzing Player Experience and Performance Inproceedings

In: Proceedings of Entertainment Interfaces at Mensch & Computer 2011, 2011.

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Schild, Jonas; Masuch, Maic

Fundamentals of Stereoscopic 3D Game Design Inproceedings

In: Proceedings of ICEC 2011, pp. 155–160, Ifip, 2011.

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Schild, Jonas; Grimm, Paul; Göttel, Timo

Game Development Inhalte in der Hochschulinformatik Inproceedings

In: Eibl, Maximilian; Ritter, Marc (Ed.): Workshop-Proceedings of Mensch & Computer 2011, pp. 385–389, online, Chemnitz, 2011.

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Schild, Jonas; Seele, Sven; Masuch, Maic

Integrating Stereoscopic Video in 3D Games Inproceedings

In: Proceedings of the 10th International Conference of Entertainment Computing, pp. 124–135, Springer, 2011, ISBN: 9781450308274.

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Schild, Jonas; Seele, Sven; Fischer, Jonas; Masuch, Maic

Multi-pass Rendering of Stereoscopic Video on Consumer Graphics Cards Inproceedings

In: Symposium on Interactive 3D Graphics and Games, pp. 209–209, ACM, New York, NY, USA, 2011.

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Schild, Jonas; Seele, Sven; Masuch, Maic

YouDash3D - Exploring Depth-based Game Mechanics and Stereoscopic Video in S3D Gaming Inproceedings

In: Proceedings of the 8th International Conference on Advances in Computer Entertainment Technology - ACE '11, pp. 1, ACM Press, New York, New York, USA, 2011, ISBN: 9781450308274.

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2010

Schild, Jonas; Walter, Robert; Masuch, Maic

ABC-Sprints: Adapting Scrum to Academic Game Development Courses Inproceedings

In: Proceedings of the Fifth International Conference on the Foundations of Digital Games - FDG '10, pp. 187–194, ACM Press, New York, New York, USA, 2010, ISBN: 9781605589374.

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Gerling, Kathrin M.; Schild, Jonas; Masuch, Maic

Exergame design for elderly users: The case study of SilverBalance Inproceedings

In: ACM International Conference Proceeding Series, 2010, ISBN: 9781605588636.

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Schild, Jonas; Göttel, Timo

Game Design und Game Development in der Hochschulinformatik Inproceedings

In: Schroeder, Ulrik (Ed.): Interaktive Kulturen Workshop-Band, Proceedings der Workshops der Mensch & Computer 2010, DeLFI 2010 und der Entertainment Interfaces 2010, Logos Verlag, Berlin, Germany, 2010.

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Schild, Jonas; Masuch, Maic

Game design for ad-hoc multi-touch gameplay on large tabletop displays Inproceedings

In: Future Play 2010: Research, Play, Share - International Academic Conference on the Future of Game Design and Technology, 2010, ISBN: 9781450302357.

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Nacke, Lennart E.; Schild, Jonas; Niesenhaus, Jörg

Gameplay experience testing with playability and usability surveys–An experimental pilot study Inproceedings

In: Calvi, S. ; Nuijten L. ; Gualeni (Ed.): Playability and Player Experience: Proceedings of the Fun and Games 2010 Workshop, pp. 31–45, Breda: NHTV Expertise Series, 2010.

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2009

Hahne, Uwe; Schild, Jonas; Elstner, Stefan; Alexa, Marc

Multi-touch focus+context sketch-based interaction Inproceedings

In: Sketch-Based Interfaces and Modeling 2009 - ACM SIGGRAPH/Eurographics Symposium Proceedings, 2009, ISBN: 9781605586021.

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Schild, Jonas; Holtkämper, Thorsten; Bogen, Manfred

The 3D Sketch Slice: Precise 3D Volume Annotations in Virtual Environments Inproceedings

In: Hirose, Michitaka; Schmalstieg, Dieter; Wingrave, Chadwick A; Nishimura, Kunihiro (Ed.): Joint Virtual Reality Conference of EGVE - the 15th Eurographics Symposium on Virtual Environments, ICAT, EuroVR, pp. 65–72, Eurographics Association, Lyon, France, 2009, ISSN: 1727-530X.

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2005

Schild, Jonas; Göttel, Timo; Huckauf, Anke; Fröhlich, Bernd

Probono: An Interaction Concept for Teaching Navigation and Orientation Using Props on a Board Inproceedings

In: Kobbelt, Leif; Müller, Stefan (Ed.): Virtuelle und Erweiterte Realität: 2. Workshop der GI-Fachgruppe VR/AR, pp. 119–130, Shaker Verlag, Herzogenrath, Germany, 2005.

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