User-centered Development of Mixed Reality Training
In the project ViTAWiN we develop a multiuser and haptic augmented mixed reality (MR) prototype for teachers and students of the vocational education and training for emergency paramedic and emergency care. These, as the end users of the system, play a fundamental role in the conception and development process. One of the first goals of the project was to understand our users and to involve them in the conception process. With an iterative and interdisciplinary approach, we developed and evaluated new prototypes and features. This complex MR Training was built upon user requirements and the medical, technical and educational expertise of our project partners.
User requirements: Design Thinking and Workshops
In order to understand our users and their needs, we organized different Design Thinking and Workshops. The first Design Thinking included UX Designers and students, who gave feedback on different aspects of a previous prototype (epicsave) and showed us which features are required and desirable. Furthermore, we also organized a Design Thinking with educational and medical experts, and a Train The Trainer Workshop with teachers of both professions: emergency paramedic and emergency care. These workshops were fundamental to understand the expectations of teachers and what the system needs in order to be successfully integrated in class.
fig. 1: Picture of the Design Thinking with students
Iterative Project Management
After an intense phase of understanding and involving the user in the process, technology and educational concepts were created, which influenced the software development phase. The updated prototypes were evaluated by our educational partners. The results of these user-centered evaluations influenced again educational and technological concepts in a new iteration.
fig. 2: Iterative and interdisciplinary user-centered approach
Complex Interprofessional Training Scenario
This user-centered approach lead us to the creation of a complex interprofessional training with multiple scenarios that simulates the comprehensive treatment of a burnt patient from the preclinical setting to the clinical setting in a hospital.
fig. 3: Training concept
Published Paper on User-centered Development of Mixed Reality Training
If you are interested in this user-centered and interdisciplinary approach, please go check our paper:
Schild, J., Elsenbast, C., & Carbonell, G. (2021, August). ViTAWiN-Developing Multiprofessional Medical Emergency Training with Mixed Reality. In 2021 IEEE 9th International Conference on Serious Games and Applications for Health (SeGAH) (pp. 1-9). IEEE. DOI: 10.1109/SEGAH52098.2021.9551890
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